But this was probably because it was in the alpha stage and the texturing wasn’t done yet. What I did NOT like about the game was how confusing I found it to figure out where I was supposed to go next. Game name: Vectorman System: Sega Mega Drive Complete music dump: Yes Original author: Jon Holland Publisher: Sega / Blue Sky Software Package created by: DJ Squarewave Package version: 1. At the time, I had never seen a game where some AI will hide behind walls, others will run and gun you, a couple will try to sneak around to flank you… the AI programming was simply amazing, and it was all done by one guy. But what I found was: the physics engine was awesome, and the AI was incredible. I had never heard of Vectorman at the time, so I wasn’t comparing it to a game that already existed. I play-tested this game for Pseudo Interactive before it got cancelled. Joseph was able to test an early build of Vectorman PS2 and shared some interesting info: To play games on this emulator you can download Sega Genesis (Sega) ROMs. This project was interesting because it had full destructible environment and a grappling hook similar to the one used in Just Cause 2. According to initial reports, it was to have been vastly dissimilar to the 16-bit games. A Vectorman game for the Sony PlayStation 2 was in development by Pseudo Interactive, but it was soon cancelled for unknown reasons.
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